Thanks for the warm feedback :) As this is a student project, all of the original dev team now works in different game studios, so we won‘t release any new updates for A Scholar‘s Tale. Hopefully, the issues won‘t occur again though. Level 2 is quite heavy on performance, indeed.
Some wonderful people posted playthroughs so I am very glad I have gotten to see those! I intend to keep trying to get the game to work - as I said it's clearly my computers processing power and if I fiddle with the settings I can probably work out a way to make it work out. :) Thank you very much for the reply! You have a great day as well and I hope you and the rest of the original dev team are having a good time where you are currently!
Thanks a lot! Part of the problem is, that level 2 causes too many draw calls, since textures are not properly shared amongst 3d assets. That‘s a big downside of an 8 week development time with developers in the making.
In our second game Helios, we used what‘s called trim sheets to allow for many buildings being displayed simultaneously at little extra performance cost. However, this must be considered before starting development. It‘s a big learning we took from A Scholar‘s Tale.
Still it’s our fault and we’re happy that you take this into consideration. People can often be very rude when writing reviews, so we appreciate that a lot. All the best to you as well :)
I’ve just watched your video and I am glad you like the game. This is actually the full version, as we had to develop all of this from scratch in only eight weeks. Of course, that circumstance forced us to prioritize strictly, so we chose to go all-in on narration. Unfortunately, this also means sacrificing on other aspects such as better performance optimization, free keybinding and similar quality-of-life features. Nonetheless, it‘s good to see people enjoying their short trip into the depths of the book :)
8 weeks ;) that's impressive :) really good job just patch the Fov if you have a couple hours tho, cos' the screen flickering was a relevant issue ;) and good luck on your next game! i bet is going to be amazing :)
Very impressed with this game! Visually stunning and the music is captivating! Also love the narration! I really enjoyed my time in this game! Do you and your team plan to make more games in the future?
Thank you and it was my pleasure to play! You guys really have taken indie gaming to the next level as far as I am concerned. A lot of games on Itch look like they were made with microsoft paint! This was truly a work of art and I think if you keep up this kind of quality and passion then you and your team will do great things! Looking forward to what comes next! Best of luck!
Hi WinniDE, thanks for your feedback! We're glad you enjoyed the game and we'd love you to recommend it to other people that like narrative games. After all, it's free and it's great for us to know whether people like what we've produced or not :)
Really brilliant storytelling right here, I loved the depth of the stories within stories! I had a few framerate issues in the larger area and the lack of resolution and window options was sorely missed, but it was a minor detraction to an otherwise wonderful experience!
On behalf of the team: thanks for the warm words and for taking the time to make a video. We are aware of the lack of options, but we with only eight weeks to develop the game, we had to strictly prioritize ;) Nevertheless, we're thrilled you've enjoyed the story. Have a good one!